Beranda TUTORIAL OTHER Learning Bentley MicroStation V8i 3D

Learning Bentley MicroStation V8i 3D

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In this MicroStation 3D training course from Peter Mann, you will learn how to use the 3D tools and drawing techniques that are available to you in this powerful CAD software from Bentley. This course is designed for the advanced MicroStation user, and the completion of the Infinite Skills Level 1 and Level 2 MicroStation V8i tutorials (or equivalent) is highly recommended.
Learning Bentley MicroStation V8i 3DAll the major 3D tools available to you are covered in this video tutorial. Some of the more important tools covered include; how to use Accudraw in 3D, working with primitive solids, and how to surface your primitives. You will learn how to present your designs in various formats, work with lighting and perspective and techniques for attaching materials to objects. Peter also teaches you advanced rendering techniques in order to show off your designs in the best possible way, including how to create photo realistic renders.By the completion of this MicroStation V8i 3D training video, you will have a clear understanding of how to use the 3D tools and features available to you in MicroStation. You will also have hands on experience with these tools with the working files that are provided by the author for use throughout the training course.

Learning Bentley MicroStation V8i 3D content:

Getting Started
Introduction To The 3D Level 3 Course
About The Tutor

Models And Views
Units Of Measure
Design File Settings
The Design Cube
The View Windows
Drawing A Step Block
The Extra Views And Dynamic Rotation
View Coordinates And View Rotations
Setting The Active Depth
Setting The Display Depth
Clip Volumes
Clip Masks

Accudraw In 3D
View Compass Orientation
Design Cube Orientation
Design Cube Orientation With The E Shortcut
Sloping Faces And Exercises
Auxiliary Coordinate System – Lesson 1
Auxiliary Coordinate System – Lesson 2
3D Point Input

3D Primitive Tools
Slab Solid
Shading The Slabs
Non-Orthographic Slab Exercise
Sphere Solid
Cylinder Solid
Cone Solid
Torus Solid
Wedge And Pyramid Solids
Elliptical, Ellipsoid, And Polyhedron Solids
Manipulate And Modify Tools
Exercises

Create Solids Tools
Extrusion Tool – Lesson 1
Extrusion Tool – Lesson 2
Rotating An Extrusion
Stretching Elements
Extrusion Spin Angle
Extrusion Scale Exercise
Extrusions And Holes
Extrusion Exercise – Lesson 1
Extrusion Exercise – Lesson 2
Solids By Revolution
Reusing Profiles
Full And Partial Solids Exercise
Solid By Extrusion Along Tool
Coat Hanger Exercise
Thicken Surface Tool
Linear Solids

Modify Solids Tools
Draw On Solid And Modify Solid Tools – Lesson 1
Modify Solid – Lesson 2
Delete Solid Entity And Taper Face Tools
Shell Solid And Replace Face
Boolean Tools – Unite Solids
Boolean Tools – Intersect Solids
Boolean Tools – Subtract Solids
Trim Solids
Cut Solids By Curves
Fillet Edges
Chamfer Edges And Edit Primitives Tools
Solids Exercises

Solids Utility Tools
Convert To Solid
Align 3D Elements – Lesson 1
Align 3D Elements – Lesson 2
Extract Faces Or Edges
Change Smart Solid Display And Remove Entity By Size

Create Surfaces
Creating B-Splines
Surface Display
Primitive Surfaces
Create Surfaces Tools

Free-Form Surfaces
Loft Surface – Lesson 1
Loft Surface – Lesson 2
Loft Surface – Lesson 3
Loft Surface – Lesson 4
Loft Surface – Lesson 5
Swept Surface Along Curves – Lesson 1
Swept Surface Along Curves – Lesson 2
Swept Surface Along Curves – Lesson 3
Helical Surface And Loft Rectangle To Circle Tools
Surface By Network Of Curves
Construct Surface By Edges Or By Corner Points
B-Spline Surface By Points
Planar Surface By Points
Exercises

Modify Surfaces
Trim Surfaces
Trim Surfaces By Curves
Untrim Surface And Stitch Surfaces
Offset Surface, Change Surface Normal, And Extend Surface
Merge Surfaces And Fillet Surfaces
Fillet Surfaces Along Curves And Blend Surfaces Tools
Modify B-Spline Surface And Surface Utilities Tool Boxes
Exercise
Mesh Tools

2D/3D, Cells And Patterning
Exporting 2D/3D Designs
3D Cells
Googles 3D Warehouse And Sketchup
Patterning

Drawing Composition
General Concepts
Setup The Bushing Design – Lesson 1
Setup The Bushing Design – Lesson 2
Fence Clip Method
Cached Lines Display
Place Fitted Sections Method – Lesson 1
Place Fitted Sections Method – Lesson 2
Place Fitted Sections Method – Lesson 3
Hypermodels – Lesson 1
Hypermodels – Lesson 2
Dimensions In Sheets
Copy-Fold Reference Tool

Perspective Views And Basic Camera Setup
Perspective Projections
Change View Perspective Tool
Camera Perspective – Exterior
Camera Perspective – Interior

Lights And Advanced Camera Settings
Luxology Rendering Introduction
Lights Types
Placing Lights – Lesson 1
Placing Lights – Lesson 2
Area Lights
Saving Rendered Views
Advanced Camera Setups

Material Assignments
Table Exercise And Material Options
Material Definitions
Assign Materials By Level And Color – Lesson 1
Assign Materials By Level And Color – Lesson 2
Assign Materials As Attributes
Bowl And Table Materials
High Quality Render
Procedural Textures And Additional Information

Advanced Rendering Setup
Import And Edit The House Design
Editing 3D Cells
Inserting 3D Cells
Edit And Move 3D Cells And Elements
Render An Interior Camera View
Walls, Floor, And Ceiling Materials
Adding A Window
Applying Exterior Finishes
Multi-Layer Materials

Luxology Photo-Realistic Rendering
Introduction To Photo-Realistic Rendering
Default Render Setups
Adding Sunlight (Directional Light)
Volume Effects – Spot Lights
Volume Effects – Directional Light And North Direction
Special Material Effects – Lesson 1
Special Material Effects – Lesson 2
Luxology Exteriors
Background Settings
Environmental Settings – Lesson 1
Environmental Settings – Lesson 2
Housing Survey Drawing
Adding A Sun Image
Adding Fog To A Scene

Solar Studies And Flythroughs
Solar Studies
Shadow Movies
Flythroughs
Final Thoughts

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